Posts

Bomb it! Dev Blog #1 - Theme troubles

First week of development, and kinda a slow one. I began the week by trying to come out with a theme that works with the current mechanics and... its been hard!. Game jam entry Added a few thing to the first level to experiment with. I decided to theme it as bombs that explode on minerals to mine it (sounds good enough right?). I'm not sure how to theme games so while doing some googling I came across this short talk . They lay down 4 questions for choosing a theme, lets try this: Is your theme something you are into? Yes... kinda... lately I'm been watching this lets play of Deep Rock Galactic and its really good. Does your theme support your game mechanics? Well yes, bombs destroys terrain to mine stuff. Does your theme communicate the goal? Hopefully yes, I intend to change the flag with a shiny crystal, players should be drawn to it and after the first level should be the logical goal for future levels. Does your theme has both familiarity and novelty? Fa

Bomb it! Post Mortem

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Hello internet :D I just made a puzzle game called Bomb it! for the GM48#27 game jam. First time using GameMaker, I usually make games in Unity but I just wanted to challenge myself with something different. When I saw the theme I had a creative block, couldn't think on something original that fits the theme, so I just followed the advice of every self help guru... " just do it " (I like memes) I wanted to make something easy so I just started working on platformer game following this video , and then made a timer like this one . After a couple minutes of playing with what I had, the idea came, eureka!, lets blow up stuff!. First day progress What when right Basic platform movement done quickly. Love the idea. Having everything be affected by gravity and not go crazy. Found a new tool for animating 2D sprites (the sprite/animation tool is great). Levels were designed, implemented and tested in 30min. What when wrong Lack of experience made